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 Jurassic World Evolution General Discussion

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Mr. Robustus
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PostSubject: Re: Jurassic World Evolution General Discussion   Sun Jul 15, 2018 12:43 pm

@JVM wrote:
Part of my point, however, was that Zoo Tycoon 2 has superior AI to Jurassic World Evolution.

How so?

_______________
"In the end, it was not guns or bombs that defeated the aliens, but that humblest of all God's creatures... the Tyrannosaurus rex."

"Try to imagine yourself in the Late Quaternary. You get your first look at this six-foot Psittacosaurus as you enter a city. You stay still, because you think that maybe its visual acuity is based on movement. Maybe it's not all that bright. But no... not Homo sapiens. You stare at it, and it stares right back at you. And that's when it starts shooting you with this... THE GUN!" - Dr. Mongoliensis
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MrDNA
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PostSubject: Re: Jurassic World Evolution General Discussion   Thu Jul 19, 2018 9:28 am

The game's sold 1 million copies and there's going to be more updates!

Hope they add a lot of decorative stuff.

https://forums.frontier.co.uk/showthread.php/439652-Jurassic-World-Evolution-Community-News-Update

I got the last couple of achievements over the weekend.

Very tough getting to 5 stars on Sorna, I don't know what I was doing wrong. My park rating was all good, high percentages but it wouldn't give. Eventually I got to 5 stars when I drove around in a pen to stop some stegas breaking out. They're a handful aren't they? As soon as you have less than 5, all hell breaks loose, but then even when I'd tranqed them all and moved them back in, some of them wouldn't socialise and didn't realise there were 5 of them in there.

I like when you get 5 stars on Pena...

Spoiler:
 
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1morey
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PostSubject: Re: Jurassic World Evolution General Discussion   Thu Jul 19, 2018 5:09 pm

The thing that is a big bummer is they don't currently have any plans for aquatic reptile or pterosaur DLC.

Discounting JPB, and JWTG, because they aren't park management games, it's kinda sad that Jurassic Park III: Park Builder, a gameboy game, still has the highest animal count in the franchise. (Even if it was super simplified compared to JPOG or JWE).

Especially since Pterosaurs are a hallmark of the franchise since the original novel, and marine reptiles have had an appearance since the old JP games.

And they said island size cannot be changed without breaking saves, but that's okay. They hinted they are planning on bigger maps. Which is also fine, a map generator would also be good as well.
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PostSubject: Re: Jurassic World Evolution General Discussion   Thu Jul 19, 2018 5:54 pm

It's not just island size, dinosaur size is also staying the same because apparently it would be too hard (which seems farfetched given we have a Zilla in JPOG with a fan made script tool); they also said no sleeping behavior. The only thing good thing so far is that they're changing how carnivores hunt (they will only hunt when hungry). As of right now it's really not enough to get me to play the game again (sorry for being a downer, but that's how I feel about the game right now).
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PostSubject: Re: Jurassic World Evolution General Discussion   Thu Jul 19, 2018 6:06 pm

@Megaspino2 wrote:
It's not just island size, dinosaur size is also staying the same because apparently it would be too hard (which seems farfetched given we have a Zilla in JPOG with a fan made script tool); they also said no sleeping behavior. The only thing good thing so far is that they're changing how carnivores hunt (they will only hunt when hungry).

I think the thing with a bigger model, if they just stretched the model accordingly, the resoultion change of the textures would be rather noticable, alongside animations not working properly.

Zilla works in JPOG cause it is an older game, with a much simpler engine, and not as detailed polygons or textures.

Engines are more fine tuned, and require more specific coding. Hence why very few games have text-based editing capabilities anymore.

The theory I have been hearing is that it was Universal's say, because they didn't want any carnivores be bigger than the T. rex (save for the Indominus), because T. rex is the mascot of the franchise.

This is the thing about getting license rights. The license holder wants to make sure the IP is handled with respect and is faithful to the material, but they need to give the person who has gotten rights to use it a little more freedom/leeway.

And I didn't see where sleeping was a solid "No." in so far as "It's not planned right now, but something we'll look into."

(I think it would be trying to code it in a way where the dinosaur will wake up after a certain amount of time before it goes below its food/water need or comfort threshold, it doesn't block a gate, or feeders, and it doesn't cause clipping issues with other dinosaurs or ranger jeeps. And also making sure it doesn't sleep too much because even with full genomes and maybe a gene splice or two, they don't live very long. (Unless this gets adjusted so their lifespans go on longer.))
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PostSubject: Re: Jurassic World Evolution General Discussion   Sat Jul 21, 2018 4:48 am

You're probably right, but it just makes you wonder why all this wasn't in the game from the beginning. If Uni rushed Frontier to get this game out for FK then it goes down as another cash grab; the sad part is if it's true FK didn't even need the marketing from the game. It was going to make money regardless since JW was loved by the G.A. If they really wanted to market both FK and the game together Uni could have pushed JWE back to when FK comes out on Blu Ray. Just seems like they're trying to put a band aid over a wound that needs stitches.
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JVM
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PostSubject: Re: Jurassic World Evolution General Discussion   Sun Oct 07, 2018 8:57 am

I didn't know where else to put this, but what I'd like to see in the future...

Isla Nublar Expansion


  • Includes the Jeep Safari Tour attraction, which works similarly to the ingame Gyrosphere Ride; includings some alternate skins for the cars.
  • Includes the Welcome Center, the original Visitor Center, as a placeable building that functions similarly to the Innovation Center, but with a facility rating boost.
  • Includes the Petting Zoo attraction, a placeable building with a pre-animated pen that allows guests to play with young dinosaurs.
  • Includes a new, shorter fence (both electrified and non-electrified) for smaller dinosaur species.
  • Includes Euplocephalus, Hadrosaurus, Herrarasaurus, Segisaurus, Proceratosaurus, Microcerratus, Troodon, Compsognathus, Coelurus, and relevant digsites.


Operation Genesis Expansion

  • Includes the Balloon Tour attraction, which works similarly to the ingame Gyrosphere Ride; includings some alternate skins for the balloon.
  • Includes the Viewing Vent, a smaller attraction that allows guests to relax and enjoy the view of dinosaurs up close.
  • Includes the Retro Gift Shop, as a placeable building that functions similarly to the Gift Shop, based on the Jurassic Park: Operation Genesis design.
  • Includes the Retro Kisok, as a placeable building that functions similarly to the ingame Fast Food, based on the Jurassic Park: Operation Genesis design.
  • Includes the Maximum Security Shelter, as a placeable building that functions similarly to the ingame Visitor Center, boasting a higher capacity and based on the Jurassic Park: Operation Genesis design.
  • Includes the Water Fountain, a decorative object.
  • Includes Homalocephale, Dryosaurus, Ouranosaurus, Albertosaurus, Acrocanthosaurus, Carcharodontosaurus, [Edmontosaurus], [Allosaurus] and relevant digsites.



Triassic Pack

  • Includes the Viewing Dome attraction, which allows guests to travel through an underground dome to vew dinosaurs from inside their enclosure.
  • Includes Plateosaurus, Coelophysis, Mussasaurus, Procompsognathus, Eoraptor, and relevant digsites.


Flying Reptile Expansion

  • Includes the Aviary construction set, which enables creating enclosed structures for housing pterosaurs, in a similar manner to existing enclosures. Styles including aviary, cage, and dome-style, ¬†with electrified and non-electrified variants.
  • Includes the Lodge attraction, a costly and luxurious viewing area suitable for all kinds of enclosure that also offers food and drink for guests in addition to dinosaur viewing.
  • Includes the Walkway attraction, a smaller attraction for viewing pterosaurs, allowing guests to view them up close.
    Includes the Fish Dispenser food item, which generates fish in water for pterosaurs and spinosaurids to eat at their leisure.

  • Includes Pteranodon, Dimorphodon, Geosternbergia, Cearadactylus, Quetzocalactus, Tapejara, Pteradactylus, and hybrid Pteranodon.
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