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 FCM: HD

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Dragon Scales
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PostSubject: Re: FCM: HD   Mon Jan 09, 2017 4:25 pm

Megaspino, have you talk with Ftk about the progress because as far as I know he was making some biomes for the game.
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PostSubject: Re: FCM: HD   Mon Jan 16, 2017 6:45 pm

@Megaspino2 Is this mod going to be released sometime this year ?
becuase it looks like to my opinion it looks like this mod is almost done
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PostSubject: Message in a Bottle   Sat Jan 21, 2017 12:07 pm

*you opened a bottle*

"To whomever is reading, my deepest apologizes. Been busy at work, well overloaded during holidays... So far, activity has picked up. My men researching in the dense diverse jungle on an island 500 miles from my lab reviewed recordings of a slightly advanced pack of raptors. One individual was observed jogging aimlessly in the jungle. But once something came within 300 feet. It immediately chased down what appeared to be a gazelle. So it chased after it, leaping over obstacles occasionally. Unlike the ones in JPOG, these are more, hunt associated. They will look around and communicate during a hunt. If in a group, they will coordinate their attacks to where they outsmart prey faster than themselves. And to top it off, unlike other raptors, they are very and highly dangerous. Their nature is terrifying. Relentless attackers, they are the swiftest attackers ever seen. When they latched, they always land on their feet and latch on again. Seems like they take chunks of prey in their mouths when they unlatch. And when they eat, it's a noisy affair, comparable to a noisy feast with hyenas in Africa. So my efforts of capturing them is somewhat challenging. But I have already figured out how to bring them to the public. First I-"

*you noticed the torn off section*
*a gust of wind blows the paper away,
leaving you thinking about the torn part*
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PostSubject: Re: FCM: HD   Sat Jan 21, 2017 2:21 pm

Hope you have video as evidence.
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PostSubject: Re: FCM: HD   Tue Jan 24, 2017 1:08 pm

@FTKchuuNINJA wrote:
*you opened a bottle*

Every now and then, this elusive critter - the FTK - pops its head out from its dwelling. Whenever it's spotted, legend tells that if the Sun and Moon are positioned just right, it brings with it a change in wind direction and rains that will go into giving life to another branch on the JPOG Tree. Blink though, and you very well may miss this very rare event - the impact, however, is very noticeable... leading to rejoice and many a good thing for all involved.
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PostSubject: Re: FCM: HD   Sat Jan 28, 2017 11:55 am

@FTKchuuNINJA wrote:
How's this for a new deathduel sound?


How did you get this kind of lighting?

Mind sharing those cheeky ENB settings eh? Razz

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PostSubject: Re: FCM: HD   Sat Jan 28, 2017 11:54 pm

The lighting is actually changing the ambient stats in the weather.ini which is at 1.0. Change it to 0.5 and it'll show the shadowed part facing one way. Sadly only adjusted on normal weather.
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PostSubject: Re: FCM: HD   Sun Jan 29, 2017 7:23 am

@FTKchuuNINJA wrote:
The lighting is actually changing the ambient stats in the weather.ini which is at 1.0. Change it to 0.5 and it'll show the shadowed part facing one way. Sadly only adjusted on normal weather.

Cheers! Smile


I've always wondered how folks were able to give the impression of shadows on a shadowless game Razz

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PostSubject: Re: FCM: HD   Tue Feb 07, 2017 5:31 pm

The anticipation's killing me Very Happy
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PostSubject: Re: FCM: HD   Wed Feb 08, 2017 9:53 pm

Any updates, January already passed and the pack was not released.
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PostSubject: Re: FCM: HD   Thu Feb 09, 2017 1:31 am

Dead man
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PostSubject: Re: FCM: HD   Thu Feb 09, 2017 11:02 am

It's not dead. Megaspino said he has learned new modding techniques and is implementing them into this mod.
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PostSubject: Re: FCM: HD   Fri Feb 10, 2017 9:42 am

With the help of the jungle mod i'll be implementing the techniques derived from that mod if it is permissible by the owner. If so........yeah another waiting game....
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PostSubject: Re: FCM: HD   Sun Feb 12, 2017 6:34 am

Tropical Biome: A mix of some of the biomes intended for the FCM:HD. A mixture of forest, grasslands, and swamps. This will be the first and default tml for the pack. Truthfully sorry for the long delay in updates. Work and other IRL activities halted progress. And though people started to say this mod is dead due to lack of updates, as a proud contributor to this mod, perfection is key so hopefully people will understand why I took sooooooo long in releasing this update. For those who have stayed patient with me I thank you. For those other people, your meal has been served and therefore, eat up this preview. But needless to say I have something in mind that'll make people surely happy. Just wait and see. Without further ado, enjoy these pics.  =^3^=

Pic Me! (get it?):
 
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PostSubject: Re: FCM: HD   Sun Feb 12, 2017 12:46 pm

U can't stop looking at those trees. Are you going to add some sounds for the ambienece?
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PostSubject: Re: FCM: HD   Sun Feb 12, 2017 3:27 pm

i keep tellin' y'all: patience is a virtue, and it's paid off! Very Happy

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PostSubject: Re: FCM: HD   Mon Feb 13, 2017 7:53 am

"What if I told you that they are running at low quality textures at the moment?"

=>_<=
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PostSubject: Re: FCM: HD   Mon Feb 13, 2017 6:09 pm

Ftk , are you going to create the two biomes of Isla Sorna. The Redwoods forest with ferns seen in the The lost world movie. The rainforest with savanna like trees seen when the group arrives on Sorna and when the spinosaurus backs the fence in Jurassic park 3.
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PostSubject: Re: FCM: HD   Tue Feb 14, 2017 1:49 am

don't forget the savannah at the end of TLW where we see the entire ecosyatem with the T.rex family, Stegosaurus, and that dastardly Pteranodon foreshadowing JP3 at the end.   ;D Yes I'll be sure to include that environment.

The trees you see are only half of the ones I planned so I can kill two birds with one stone; JP1 and JP3 plants to be precise. And since We've upscaled trees successfully, I have officially made Sorna trees to be INCLUDED into the Flora tml as well. So we are looking at a possibility of say.....close to 70-80 plant species in total.

To note, having perfection takes time, lots of it and in doing so I will cater to everyone by having both HD and Low quality tmls for all the biomes. So 2 tmls for each biome, for the biomes being 4 biomes. but on the other hand, I have no trouble collecting ALL the tmls into one tml, so you can copy only one tml, but the size will be big so expect a long download. >;D

Each biome will have it's own folder along with .ini for what trees you might want to use. Just copy the .tmds (models) in the 'models' folder from the download and paste them in the 'models' folder in JPOG/data/models folder in your game. and copy/paste the .ini only in the data folder of your game.

Ex. [You want a jungle biome] Pick your choice of low level grasslands shown in JP1 (Rexy hunting Galli flock/Grant and company on a boat alongside ankylosaurs and brachiosaurus near the river bank) or you can have your park densely forested (Grant and the kids stranded from the Rex escape in JP1/the T.Rex couple looking for their baby in TLW/Spino vs. Rex, Raptors looking for their eggs in JP3)

By the way, the fig tree has been updated so expect a picture of it along with the low level trees/shrubs.

Excited by the way things are going, today I will work my way to having the conifers done and preview pics later on if I get word from my lab.

Also, to what extent will a raptor hunt it's prey? Reports from my journalist will arrive soon with a video documentation.
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PostSubject: Re: FCM: HD   Tue Feb 14, 2017 4:46 pm

so we can only have one biome at a time?
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PostSubject: Re: FCM: HD   Wed Feb 15, 2017 12:08 am

You can one biome, of course there will be plantable models for all trees and even for trees only for planting. There will be dead trees btw fyi.

Until we find a way to increase tree species in the game, we'll just stick with a biome at a time.

Edit: UPDATE!! JPOG has seen recent modding advances in it's years but by far this year is soo productive that it gave us this....




When we thought was impossible. And at that it was very intriguing to see how could the developers of this game didn't think of adding this into the game. We might as well start making JPOG 2 XD. Look forward to more updates in the future! The drought has passed and a monsoon of activity will arise once more.


Last edited by FTKchuuNINJA on Thu Feb 16, 2017 1:29 am; edited 1 time in total
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PostSubject: Re: FCM: HD   Wed Feb 15, 2017 1:47 am

Whow !! Incredible ! Very impressive !
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PostSubject: Re: FCM: HD   Wed Feb 15, 2017 7:06 pm

Wow. A gorgeous forest.
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PostSubject: Re: FCM: HD   Wed Feb 15, 2017 9:00 pm

very very awesome
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 12:07 pm

Life......finds a way....

Warning: IT'S SOOO F***ING BEAUTIFUL!!! D,X< :
 
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 12:25 pm

Woahhhhh... my mind has just experienced overload - and it's all so beautiful!!

Really liking this spirited FTK. You're back and have returned to form, flawlessly sticking the landing on one leg.

BTW: Is that a "corrected" Cerato model that I see there? I need that guy in my JPOG...

@FTKchuuNINJA wrote:
The drought has passed and a monsoon of activity will arise once more.

I like this JPOG 2017 potential!
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 1:08 pm

Yeah! !!! Finally, Sorna trees.
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 2:50 pm

Ftk more pics or video about these trees ?????
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 3:03 pm

Yes please. I'm dying to see your raptors and to figure out if you made raptor squad skins.
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PostSubject: Re: FCM: HD   Fri Feb 17, 2017 11:08 pm

I have to say ftk you've really pulled out the stops on those conifers. It looks like a completely different game and I love it Very Happy! Also that adult dilopho looks great.
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