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 Mesozoic Revolution

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•Caius•
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PostSubject: Re: Mesozoic Revolution   Mon Aug 22, 2016 10:41 am

It can handle the forgottens skins fine, I have issues with the sky and grass but I'm not too fussed about them
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SpinoInWonderland
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PostSubject: Re: Mesozoic Revolution   Mon Aug 22, 2016 11:58 am

@•Caius• wrote:
It can handle the forgottens skins fine, I have issues with the sky and grass but I'm not too fussed about them
Ok.

Looks like I can go for 1040x1040 for large dinosaurs for the lower-resolution version (the Forgotten has them at 1024x1024, but I don't want glitched transparency halos on the parts where the alpha channel has been applied, this is most noticeable on certain resolutions of HD trees (512/1024/2048) but could happen to dinosaurs too)
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mcblegal123
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PostSubject: Re: Mesozoic Revolution   Mon Aug 22, 2016 12:45 pm

You could add to the 1:02 version of the mod skeleton ajax apatosaurus that and then the mod ?
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PrimevalBrony
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PostSubject: Re: Mesozoic Revolution   Mon Aug 22, 2016 3:22 pm

My computer could handle Forgotten, but even v1.01 isn't fixing my buildings issue
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SpinoInWonderland
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PostSubject: Re: Mesozoic Revolution   Mon Aug 22, 2016 3:27 pm

@khanthetiger101 wrote:
The mod is so cool. I love it. By the way, how can I add the exercise exclusive dinos into the main game?

Add them to the DinoList and FslHunt ini files.

Make sure to add them to a digsite which uses the TML containing their skins (Chenini TML for Deinocheirus and Giganotosaurus, Judith River B TML for Daspletosaurus and Tarbosaurus, Morrison B for Amphicoelias).
You also need to ensure that there are not more than 40 species in the files or else crashes will occur.

@mcblegal123 wrote:
You could add to the 1:02 version of the mod skeleton ajax apatosaurus that and then the mod ?

That's not really plausible. Model edits don't show up when the model is used as a buildable structure. Besides, the Apatosaurus' model wouldn't really look good as a skeleton.

@PrimevalBrony wrote:
My computer could handle Forgotten, but even v1.01 isn't fixing my buildings issue

Then you'll probably have to wait until I can get around to making and releasing the lower-resolution structure skins. For the meantime, you can use the Forgotten's structure skins or something (and if you do, you may wanna replace souvb2.tmd with the vanilla one, the visitor's dinosaur toys would end up pitch black otherwise).
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PostSubject: v1.02 Velociraptor skin   Mon Sep 19, 2016 12:16 pm

Velociraptor's receiving a makeover for v1.02:

v1.02 Velociraptor:
 
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Rexy12341
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PostSubject: Re: Mesozoic Revolution   Mon Sep 19, 2016 9:05 pm

Nice looking Velociraptor

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GodzillaRaptor
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PostSubject: Re: Mesozoic Revolution   Tue Sep 20, 2016 3:46 pm

Nice Mod, but my Rugops freeze up often, and kill eachother because of their hunger, and the larger carnivorous dinosaurs grab visitors from the Viewing Vent alot, which decreases the star rate, and they often end up destroying their own paddocks. Also, the Injury mod acts up often, and kills off almost all of my small herbivores D:
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PostSubject: Re: Mesozoic Revolution   Wed Sep 21, 2016 6:29 am

@GodzillaRaptor wrote:
Nice Mod, but my Rugops freeze up often, and kill eachother because of their hunger, and the larger carnivorous dinosaurs grab visitors from the Viewing Vent alot, which decreases the star rate, and they often end up destroying their own paddocks. Also, the Injury mod acts up often, and kills off almost all of my small herbivores D:
I'll check the Rugops' behaviour and see about it.
About the large carnivores eating visitors from viewing vents, that's also present in the vanilla game.



It can be prevented by placing cheap security cameras in the front of the viewing vent to block the carnivores (yes, it actually works).

The injury mod which makes dinosaurs limp after hitting a certain health threshold? That's part of the PMEP, which I assume you installed with the mod. The small animals seem to have low enough HP to hit it often in territorial fights. I may have to revamp the health system.
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SpinoInWonderland
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PostSubject: v1.02 release   Mon Oct 03, 2016 4:13 am

Version 1.02 of the mod has been released. Check it out on ModDB for more details.
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