Creation is an act of sheer will. Next time it will be flawless...(est. 2016)
 
Jurassic Mainframe NewsHomeCalendarFAQSearchMemberlistUsergroupsRegisterLog inJurassic-Pedia

Share | 
 

 FSM modding tidbits

View previous topic View next topic Go down 
AuthorMessage
FTKchuuNINJA
Hatchling
Hatchling


Posts : 77
Points : 652
Reputation : 9
Join date : 2016-06-08
Age : 25
Location : Restricted Island Laboratory in the Pacific

PostSubject: FSM modding tidbits   Tue Jul 19, 2016 5:35 am

One day messing with raptor fsms and next thing yenno I have them run just like in Jurassic World. When they are not hunting their default run animation speed and animation plays but.....if they are hungry, they speed up an incredible amount and have their tails slightly raised. Now I've taught them to jump over obstacles when running. This mod I'll post.
Back to top Go down
View user profile
 
FSM modding tidbits
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Camaro gauge for caprice/impala mod
» Rear ends???
» Wife Approved: Let the modding begin. "SSHAMU 2" The search for spark.
» Tidbits

Permissions in this forum:You cannot reply to topics in this forum
Jurassic Mainframe :: Expanded Lore :: JP: Operation Genesis-
Jump to: