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 TMD Model Processing Tool

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jaml655
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PostSubject: Re: TMD Model Processing Tool   Mon Aug 21, 2017 6:03 pm

@Ecliptic wrote:
I come back to check on this site after years of being inactive just to see Jurassic World Evolution announced and then stumbling on to this the very same day? Color me intrigued.

It's been a great year of advancements for JPOG modding so far, welcome back though!
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Ecliptic
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PostSubject: Re: TMD Model Processing Tool   Mon Aug 21, 2017 6:28 pm

@jaml655 wrote:
@Ecliptic wrote:
I come back to check on this site after years of being inactive just to see Jurassic World Evolution announced and then stumbling on to this the very same day? Color me intrigued.

It's been a great year of advancements for JPOG modding so far, welcome back though!

Thanks jaml, I'm hoping I can get back into the modding stage with these new advancements, so many possibilities are open now with this. I will need to be reacquainted with some oldereason techniques as well because of how long it's been I made anything, think my last work is in the forgotten mod (good work dpjwei for still giving it maintenance and additional content btw) so I won't be releasing anything anytime soon Razz
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Ecliptic
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PostSubject: Re: TMD Model Processing Tool   Sun Aug 27, 2017 5:39 pm

So I've tried using the tool but Java wont open, it brings up a prompt window after clicking it but then it closes again, any advice on how to get this working? I wanna get back into the modding scene o3o
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Sanchos
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PostSubject: Re: TMD Model Processing Tool   Sun Oct 29, 2017 6:09 am

Hello man's, Are you gonna make video tutorial how to use tmd model processing tool?
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FFossil
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PostSubject: Re: TMD Model Processing Tool   Fri Nov 24, 2017 11:06 am

How do I see other animations in blender?
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sagebalsys
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PostSubject: Re: TMD Model Processing Tool   Sat Nov 25, 2017 2:47 am

I does not seem to work for me.
new member so, slightly modified: imgur.com/a/oUhIc
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FFossil
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PostSubject: Re: TMD Model Processing Tool   Sat Nov 25, 2017 12:44 pm

@sagebalsys wrote:
I does not seem to work for me.
new member so, slightly modified: imgur.com/a/oUhIc

This is what I would:

If you really wan't to use the 0.2.1v:
-1-Download v0.1.0{https://github.com/OpenJPOG/org.equinoxscripts.ojpog.repacker/releases};
-2-Rename the "repacker-0.2.1-alpha" (.jar file) to repacker-0.1.0 in the 0.2.1v folder.
-3-Copy repacker-debug. file from the 0.1.0v folder to the 0.2.1v folder.
-4-Duble click repacker-debug file to execute.

But onestly I use the 0.1.0v because it has been working fine for me and also has material editor to.
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FFossil
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PostSubject: Re: TMD Model Processing Tool   Sat Dec 16, 2017 7:36 am

Hi, i know this can sound a bit off topic but this is the most active post i found on the internet.
I found this Carcha model in the models folder:



He is larger than the other models, so I renameit carcha_hi.tmd to test it in game and it looks like this:



He keeps blinking from normal to green to blue to invisible, and the loop gets faster when it runs.

Does any one know why this hapens?
I really want to know because this model has a higer quality than the others.
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Randomosaur
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 11, 2018 9:48 pm

Hey Equinox. I was just wondering if this new model tool is able to put new building models into the game. If so, it might be the first step towards a functioning Hunting Platform, Hotel or JP Institute.
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