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 TMD Model Processing Tool

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LostWorld
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PostSubject: Re: TMD Model Processing Tool   Sun Jan 08, 2017 11:23 am

Yeah, I figured the way in which a building/structure is fit to the terrain would be one of the obstacles, along with safari paths, etc. Decoding appears to be the only way - another step in reverse engineering JPOG.
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PostSubject: Re: TMD Model Processing Tool   Sun Jan 08, 2017 11:46 am

Glad the large carnivores are can be edited now, I'm very excited for the next binary release Cool
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PostSubject: Re: TMD Model Processing Tool   Sun Jan 08, 2017 12:39 pm

If you're curious a brief bit of information is:
You can put 117 low security fence sections in a park, +6 more land tiles.  This gives 123 fence sections total, and each fence section is 2 tiles long (flatten tool)

The terrain data is stored in the *.s00 file.  It starts with two 32 bit LE integers that are the width and height of the following array of 32 bit LE floating points.  These values seem to always be 63.  This seems to indicate a compression algorithm, where every 4x4 section of tiles is reduced to a single floating point value, and later offsets are applied.  This makes even more sense when it is seen that the remaining values after this point fits perfectly for 16 bytes * 4 * 4 * 63 * 63.  I might do more research later.

Edit: The floating point value array at the beginning is definitely bin heights. Heightmap.
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PostSubject: Re: TMD Model Processing Tool   Sun Jan 08, 2017 11:34 pm

We can basically make most ceratopsian species now:
Pachyrhino (a rough draft like the coelo)
https://i.imgur.com/UMqopOm.png
https://i.imgur.com/F94oDX6.png

So there could be a future for map size editing?


Last edited by jaml655 on Sun Jan 08, 2017 11:40 pm; edited 1 time in total (Reason for editing : Clarifying model status)
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PostSubject: Re: TMD Model Processing Tool   Mon Jan 09, 2017 5:02 am

Incredible ! Can we see it in-game ??
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PostSubject: Re: TMD Model Processing Tool   Mon Jan 09, 2017 5:35 pm

Wow! Really, to see that Pachyrhinosaurus, I have to say that this new tool is extremely incredible for the future of the modification of the game.

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PostSubject: Re: TMD Model Processing Tool   Tue Jan 10, 2017 9:13 am

@jaml655
You might considering subdividing some of the edges near the front of that model (for example: the horns) For ease of texturing you may also want to look into UV unwrapping the head again so there is less texture distortion.
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 10, 2017 9:31 am

Equinox can we see your models ? Indominus spinosaurus trex or other ? I really want to see your work
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 10, 2017 10:04 am

I spend most of my JPOG dedicated time working on the source code for this tool. When I release a new feature I'll probably make a model to showcase it, and when it is more complete I might start a requests thread. Until then if you want a specific model send me a PM with some reference material -- skeletal reconstructions, drawings, etc -- and I'll at the very least respond and I might model it.

Also, if you want to get in touch with me (with a quick response) feel free to use he discord channel I made for my JPOG-related projects. OpenJPOG
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 10, 2017 8:37 pm

@jpog2
Here & Size Comparison with Rex
No textures currently but it's fun watching them mess around in game

@equinox-
Thanks, it looks a bit better now
Also this tool is just too good to be true, equinox, guess what can be applied now (though it wasn't very simple)....
Quills
https://i.imgur.com/bKpx1V8.png
https://i.imgur.com/FGbAVj5.png
https://i.imgur.com/nEST9Y3.png
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 10, 2017 9:05 pm

That is fascinating!! I am impressed with the results of your experiments.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 6:03 am

This is crazy man your JP3 raptor is beautiful !!! Thanks for the pics in game
I have a good pc i have the game i have blender but i don't know how to import the model with the tool ... is can someone can make a video to show how to do for export a model and re introduce it in the game ? Thanks a lot
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 6:09 am

Sorry for the double post but equinox you should look this video it will show you how to add texture for a model. The example here is a spinosaurus model and i think it's blender
https://youtu.be/uj8o2Iy1oLs
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 9:47 am

I made a tutorial with pictures for WinXp
mediafire.com download/93xgcbbxc323q59

But i dont know how i transform back to tmd and test changes... Some one can tell me.

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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 10:26 am

Once I release the version with the new GUI I plan on writing an end to end tutorial for modifying a model. To get textures to should just have to enable texture exporting in the collada exporter blender provides, however you would still have to modify the .Tml files manually. The next release is likely to automate this.

The video @jpog2 posted does show the process of UV unwrapping a model starting at around 4 minutes in. To get good texture quality one heavily modified models creating a new UV map is a requirement.

The next release is probably going to come out this coming Friday, but no promises there. Would people prefer a video showing the entire process (including all the finicky modeling bits), or an image and text tutorial? Also, if anyone has suggestions on what I should create let me know. I've also considered live streaming the video as I record it; that would allow you to ask questions, etc.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 11:14 am

If you can modify any dinosaur, it means that you create non dinosaurs like pterosaurs and crocodiles like postosuchus?
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 3:00 pm

While you can create anything with this tool it is significantly easier to create models based on ingame dinosaurs. If I wanted to create a pterosaur I'd have to create a custom armature and custom animations. While possible theoretically this tool doesn't support that yet. Creating all the animations by hand would be a significant amount of work, so you're still unlikely to see any creatures that don't belong to the same family as those already ingame.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 3:05 pm

Equinox- actually you can use the bird model and modify it to create pterosaurs. That should be much easier to do, right?
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 3:10 pm

I didn't even realize there is a bird model. Sure you could use it. Since it's a decoration it probably has a very limited armature and animation set though. You'd still have to create more animations if you wanted to use it as a dinosaur. You could replace all the ingame birds with pterosaurs though.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 4:27 pm

A use for this tool that I can see straight off the bat is making more anatomically accurate models, and more JP canon models.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 5:20 pm

And what aboub terrestrial crocodiles like postosuchus and karposuchus?
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 5:21 pm

Same thing as birds. The animations are so different from any of the included models you'd have to redo most of them. However it is possible that by shortening the leg bones you'll be able to make them walk significantly closer to the ground.

So what would people be most interested in seeing from the next model I make with this tool? I'll probably be making one that showcases local and global scaling of bones, as well as global mesh editing. An example might be shrinking the ingame raptor down to microraptor size and adding feathers.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 9:33 pm

@equinox- wrote:
Same thing as birds.  The animations are so different from any of the included models you'd have to redo most of them.  However it is possible that by shortening the leg bones you'll be able to make them walk significantly closer to the ground.

So what would people be most interested in seeing from the next model I make with this tool?  I'll probably be making one that showcases local and global scaling of bones, as well as global mesh editing.  An example might be shrinking the ingame raptor down to microraptor size and adding feathers.
I'd love to see that

Been trying to make a horizontal sauropod like diplodocus today, gave up for now because the sauropod models are so hard to work with scratch
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 9:36 pm

The models should become a little easier to work with in the new version since the vertices will be auto-welded when exporting and split again when merging.
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 11, 2017 10:10 pm

Ok great, I'll just put away that little project til then Smile
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 12, 2017 4:15 am




Equinox ? This is what we Want lol ^^
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PostSubject: Re: TMD Model Processing Tool   Sat Jan 14, 2017 2:32 pm

I heard that this is able to make the map of the island bigger, it is true?
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PostSubject: Re: TMD Model Processing Tool   Sat Jan 14, 2017 3:05 pm

bigger islands? damn,i would love that

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PostSubject: Re: TMD Model Processing Tool   Sat Jan 14, 2017 7:05 pm

@Dragon Scales wrote:
I heard that this is able to make the map of the island bigger, it is true?


Shocked I hope it can be done, it would be the most incredible thing for the game Very Happy

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PostSubject: Re: TMD Model Processing Tool   Sat Jan 14, 2017 7:24 pm

Will be pretty good, i'm making a the isle mod, and if we can make the island bigger, i will can make a massive island, like from the game, and this will be so good!

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