Compsognathus - a new species that has been created and made available by various modders and not a developer original. Meaning - no original .INI, Tclass, .NWT, or any other traits designed for Compy-specific behavior in the game. A demand for this tiny guy is there especially now that it can be - on a superficial level - included in a film canon inspired pack. Looks alright when put into the safety of an enclosure in your park - but what about in the primal setting that is Site B? What can these tiny animals do to sustain themselves? There are no insects or small vertebrates for them to pick off. Their only option in JPOG is to scavenge from leftovers, most likely.
I have been working on a formula in an attempt to make Compy life a little more believable (still with obvious game limitations). Compies are very tiny
compared to anything else in JPOG. Why would a large carn care to be bothered with them as a food source? Why would a Parasauralophus feel that it and its herd are threatened when in close proximity? Why would Compy attack Triceratops?
Some previous issues with Compy in the JPOG wild:
Medium herbivores such as Stegosaurus panic while Compy wanders around
Compies repeatedly attempt to take down herbivores - the herbivores just kind of let them without much resistance.
Velociraptors and other small carns buddy up with Compy. Compy tolerated them without any fear.
Large carns hunted Compy as if they were a main food source
Compy had to be isolated with food source (goat/cow/meat) in its own area of the island to sustain itself long term.
What to expect now:
Compy no longer attacks any herbivores - just goat/cow/human/meat
Small and Medium Carns will go after Compy as a food source if nothing else is available.
Compy will stay near large carns for scavenging and will not flee. Will flee from Small/Medium carns.
Large carns do not actively hunt Compy as a food source.
I tweaked several values using Dilopho.nwt as the base, and edited many values in the Compy.ini to achieve this result - just copy/paste both of these:Compy.ini
*Note: I have Unit flags/Id set under Alberto's, since Alberto is not usable in the main game of the mod that was used. Whatever Unit flags/Id the Compy is borrowing from will cause them to flock with that same Unit (ex. Dilopho). They still display the same behavior that I selected for them though.
I'm satisfied with this formula for the most part. It would be better improved if there was a [Hide] and [Keep Distance when not hungry] behavior option. I may look into possibly disabling Visitors panicking when a Compy is sighted, but that's minor.
Mod used: JPBrasil's Jurassic World Collection Pack
. I restored all species to their original classes (this pack has Compy listed as Large Herbivore and their programming was confused)
Thanks to: Triceratops, Brachiosaurus, Pachy, Gallimimus, Dilophosaurus, JP3 Velociraptors, Ceratosaurus, T.rex Doe, Spiny, and some frightened visitors for volunteering their services to this program.
Special Thanks: The JPBrasil
Team for JW Collection Pack
This edit has been thoroughly tested and no issues were found, but if any problems are encountered, let me know. Enjoy